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About Ellie Stores

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Digital after death

If you’re an organised adult with a fair amount of assets you’ll most likely have thought about, or even put into action, a plan for after your death. Whether that’s creating a will, putting yourself on the donor list or talking to your loved ones about your wishes post mortem. Not many people think about what should happen to their digital assets after they die.

PayPal, Betfred, Ebay and Etsy are all companies that deal in monetary transfers. Once an account holder dies the bereaved family members can often have a difficult time shutting down loved one’s online accounts and gaining access to their digital assets. Andrea Pierce who handles digital assets in estate administration for Kings Court Trust says that a lot of companies, such as Facebook, ‘won’t give executors access to accounts as it’s a breach of privacy and they’re very strict about personal data’.

So what are our options regarding death and digital assets? Some social media accounts such as LinkedIn and Twitter have procedures in place to shut down an account on behalf of someone else but they also have requirements needed beforehand such as a death certificate. Gmail have a relatively good service in place called ‘Inactive Account Manager’; if you don’t use your account for a certain amount of time your designated person will be notified and given access to delete the account and shut down subscriptions. However these are only a few of the many companies that people have online accounts with, and the majority are wholly unprepared when it comes to estate legislation.

As well as social media there are thousands of unused blogs and untouched domain names left abandoned in the dusty corners of the internet. People make arrangements for their businesses and liquid assets for after they die, so why leave a successful website to sputter into anonymity? There are cases where family or friends take over their loved one’s websites or blogs, such as Eva Markvoort, whose family continue to update her website 65 Red Roses and dedicate it to raising awareness of Cystic Fibrosis as she did. There is also the question of platform life expectancy; if a blogging platform gets shut down, what happens to blogs when their creators aren’t capable of moving their work over to a new platform?

Due to the lack of planning procedure with most social media companies, there are some sites and applications that have been created specifically for people who want to plan ahead. Dead Social is a service that allows you to set up messages, emails and statuses for after your death – think PS I Love You in the digital age. There’s also Planned Departure – a digital will website that holds all of your passwords and usernames that on notification of your death will pass all the information on to a designated benefactor.

Regardless of the few companies that help a well organised individual plan ahead, the difficulties that the bereaved face are still numerous. The problem is a lack of consistency in legal procedures and this can be solved with proper legislation and a wider awareness. If the government worked on breaking down the barriers between big companies and individuals, and started treating digital assets the same as physical ones the future of our digital lives after death would be a lot easier.

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Kano Story

In the digital world we rely on technology that not many of us understand. Only one percent of the world knows what goes on inside our computers and most people don’t know the limitations of their phones. Alex Klein, Yonatan Raz-Fridman and Saul Klein aim to educate the world in the art of coding and programming using computer games. Kano is a computer building kit that helps children as well as adults learn basic coding skills whilst assembling their own personal computer from scratch.

The idea was formed when Alex Klein was chatting with his cousins, who were under the age of ten. They wanted to learn to make their own computers but without any adult help and they wanted it be fun ‘like Lego’. Most modern children understand how to use an iPad, however if you show them a chip board they understandably wouldn’t have a clue. So how can you teach someone with no prior experience to build a computer from scratch? You throw them into the deep end and start small like getting them to learn different matching objects.

One of Kickstarter’s biggest success stories, Kano is their third biggest design project and the company’s largest crowd-funded learning device. They raised their original investment in 18 hours and went on to achieve half a million dollars in one month, with so many people interested in the project, Kano has become a worldwide product. The Kano team want to teach people to make the most of technology and to take the time to learn the basics. You can understand programming but not be a stereotypical programmer as programming isn’t hard but getting into it is. So, instead of giving people huge books they gave them the tools to learn programming a different way.

The kit contains a tiny single board computer, a case, stickers to personalise it, a power speaker, a keyboard, cables, a memory card and a booklet. Once assembled, the computer can be plugged into any screen and the user is free to start playing. Kano works like a computer game; once you complete a level you can advance to more complicated options, from this you’re creating code and building programs. However, within the booklet they never use the words ‘coding’ or ‘programming’. They didn’t aim to teach programming as the team believe that forcing children to learn is the same as forcing them to eat their vegetables. With this computer the user dictates its use, giving them self-taught skills and the ability to problem solve.

The reviews that are coming from both adults and children prove what an original product this computer is. One child demanded to send their Kano into space demonstrating that children have the most fertile imaginations of all.  As the users dictate the future of the project it seems the possibilities for this the computer has no limitations.

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Bath: Hacked

Open data is a hot topic in the news at the moment with the EU dedicating 14 million euros to support the cause across the whole of Europe. It shouldn’t come as a surprise then, that within the UK’s technological hub that is Bath, a whole weekend has been spent developing new projects and raising awareness of open data. Bath: Hacked was a competition hosted by the Bath Digital Festival that required teams to create varied projects utilising open data with the aim of helping the public.

Not many people are aware of open data, or how to use it, it is information that is available for everyone at no cost and for any purpose. The Bath: Hacked weekend was all about bringing the resource to public knowledge whilst finding innovative uses for the information that’s freely available. The event lasted 36 hours and took the shape of a friendly competition; inspiring the teams to create whatever project they felt promoted the use of open data the best, whether a website, program, app or infographic. The theme of the competition was ‘past, present or future’ involving Bath’s historical, existing and prospective data. The teams were encouraged to make their projects exciting, engaging and fun; the ultimate goal was to connect to people through open data.

The event brought together people from all areas of the digital industry, in some instances pairing up strangers who shared the same interest. There were experienced hackers from the previous competition taking part as well as some new faces, and throughout the event there were ‘data curators’ and hacking helpers on hand. By the presentations and awards ceremony on Sunday evening there was a real feel of community spirit, with everyone coming together to celebrate what people had achieved over the weekend.

Altogether there were seven awards to be won with the judges handing out the prizes. Winning the Heritage and History award were Sophie Drake and Andrew Page with their project ‘History Bath’, a website that provides a timeline to all the different plaques around Bath. The City Life award was presented to Adam Reynolds for his charting website that has already helped a local business find potential customers. The project to win the Better Bath award was ‘Exposé’, a website that helps the public discover what the local government is spending money on, and gives them the ability to provide feedback. The Best Shipped Project award went to Miles Armstrong and Felix Renicks for their website ‘Eat a Food’ that made picking a place to eat a whole lot easier. Jesse Stewart and Karolis Danilevicius obtained three awards for their website that assists parents to navigate their way through applying to local schools; they won the Hacker’s Choice, The Grand Prize and the Best First Timer awards.

After such an impressive array of projects, that have remained live after the event, and a fantastic turn out to the presentations the future for Bath: Hacked and open data is looking positive. Look forward to the next hacking event as open data continues to make a difference and help make this a smarter city.

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Ignite the Good – Lightning Talks

The events at the Bath Digital Festival varied from educational lectures and seminars to more social occasions such as competitions and awards shows. However there was one evening that combined the two; Digital for Good: Ignite was an original talk event that hosted twelve different speakers, all given a five minute limitation to their presentations that helped to ignite discussions and inspire the crowd.

Two talks tackled the subject of the future of technology, the first was Stuart Thompson, who came to talk about how Tint – a new social media platform – helped the New York Climate March reach one billion impressions in September, displaying that social media can help produce global change. The second was Chris McKirgin, who questioned the benefits of wearable technology, stating that although leaps in tech have been positive so far with mobile phones becoming personal computers, wearable tech poses some risks to society and personal security.

Dave Martin gave a stylish and passionate talk on the history of political clothing, citing examples of wearable agendas as far back as 1930. He marks fashion designer Vivien Westwood as one of the pioneers of mainstreaming social signpost T-shirts from her designs in the 1970s. His company Call of the Brave have followed on from these examples; continuing the tradition of ‘wearing the change you want to see in the world’, they have a range of t-shirts available or, alternatively, you can design your own and know that they use the proceeds to help people in need.

Another person attempting to support people in need was Chris Bennett who, after highlighting some shocking statistics on the UK’s exercise habits, provided us with an alternative; bringing together community projects with exercise. Good Gym’s combine giving something back, such as garden projects or befriending an older person in your neighbourhood with keeping fit.

Open Data is information that is available for anyone to use, for any purpose, at no cost. It isn’t utilized as well as it should be, in fact it’s rather unknown to most but when connected with other sources it can be a very handy commodity. Leigh Dodds from the Open Data Initiative explained that Open Data is not your personal data such as your phone number and online accounts but information on schools, businesses and the community. The Bath Hacked event took part in raising awareness of the value of Open Data creating easy to use websites and apps that provide Bath’s community with information they might need. An additional advocate for open data was Andrew Nesbitt whose website 24 Pull Requests has grown from 843 contributing members to 1576 in one year. 24 Pull Requests is an open source community project that was started to encourage developers to contribute software that they’ve used, promoting sharing and open data amongst thousands of people.

The local government budget issues were raised as a revolutionary talk was given by Dan Hilton about the need for change in local government. To keep up with the fast adapting digital procedure of the public sector the local government needs to make the total change to digital, but it doesn’t have the funds to hire new people, underlining the need for new training schemes. In a separate talk Nick Davies revealed that some of the local government budget problems have been solved by involving large companies. He revealed the good in big businesses through the use of Neighbourly Ltd, who connect community projects with companies such as Marks and Spencer, Starbucks and Mazars that want to help make a difference.

If you asked anyone out of Bath about the city they would most likely mention the history, the shopping and the restaurants, but there’s a lot more to this city than tourism. Bristol and Bath have the highest concentration of technological businesses outside of London and Craneworks are planning to expand that. Rhodri Samuel inspired the crown with a plan to build a new technological community in Bath; providing skills and jobs for young people. Proposing to take over the old Stothert and Pitt warehouse on Lower Bristol Road, Craneworks is to be a high tech digital media space.

Danielle Emma Vass from Teach Programming revealed the gender inequality in the computing business. She highlighted some shocking facts such as at Plymouth University there are more people named Michael on the computing course than there are girls, that 75 percent of art students in the UK are female whereas they only take up seven percent of computing students and that by 2015 there will be 900,000 unfilled jobs in technology in Europe. Teach Programming targets primary and secondary students and makes technology more accessible through art. They aim to find out why these inequalities exist and to bridge the gap between art and science. Another push for a more accessible science program in the English education came from Sarah Snell Pym who applies Cuddly Science to help promote science and technology to primary school students using hand-knitted puppets of famous scientists.

Are you aware of how much information you give away online? Even unintentionally? Lia Emmanuel from Bath University gave a disturbing talk on the SuperIdentity Project; a program that works in a similar way to criminal profiling, taking just your username it can predict hundreds of facts about you. Location, employer, personality and age are all factors that can be deciphered from your online presence.  The project helps raise awareness of identity management as well as helping to close the divide between the digital world and the real one.

The evening brought together some fantastic people and revealed issues to be aware of and causes to take part in from the future of local government to the pros and cons of new technology as well as some uplifting facts about local projects such as Neighbourly and GoodGym. The event highlighted the sheer extent of technological business in Bath as well as igniting conversation, inspiration and community spirit.

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The Yogscast Story

From a shared house in Reading to Yogtowers in Bristol; this is the story of Yogscast, one of the most successful YouTube channels available. With 21 million subscribers, four million daily views and 70 years’ worth of video watched daily it’s no surprise that the BBC named Yogscast ‘the UK’s King of YouTube’. Yogscast is an entertainment company for the digital generation whose breadth of content is live action programming; they do everything you’d expect from a large media company except they maintain their personality and manage to have fun doing it

The company started as just two people, Lewis Brindley and Simon Lane, who were passionate about gaming and wanted to make fun videos to help others learn new skills on World of Warcraft. This escalated as their personalities started to take over the teaching and their videos became more like parodies, they were sharing their friendship with their viewers and this really resonated; they started to build a loyal fan base. That was in 2008, by 2010 they were featured on the YouTube homepage as one of the highest viewed channels and by 2012 they reached the one billion views mark.

Yogscast is now bigger than ITV, they have 21 Yogscast channels as well as seven other YouTube channels running through their office, they run the UK’s PlayStation YouTube channel and they keep a 26 person support team on hand. It’s common for big media companies to lose their personality, as they don’t want to offend their backers so follow a ‘sign off’ procedure on all creative content, however Yogscast built their company independently; they don’t have anyone to answer except the fans. Expanding the company has given the creative staff more freedom, as they have halved their responsibilities leaving them to focus on creating great media.

When the Yogscast channel first started out they worked on a ‘hand to mouth’ basis – recording and releasing videos within the same day. Since the expansion there is a much longer process, now that they’re so popular they need to be more mindful of what content their audience cares for. Analytics and data analysis are used to maintain the success of the company, putting the science back into the art. They follow a cycle method of ‘promote, collect, analyse, extract, plan, create’ to perfect their videos and ensure a higher watch rate.

With the larger viewing rates and bigger fan base comes a higher demand for videos, meaning Yogscast had to find another way of making income to fund their expansion. They took on YouTube ads, promoted and attended events, started their own merchandise, and slightly controversially started making sponsored videos. They maintain that even with paid for content they’ll stay loyal to the fans and the original premise, only working with sponsors they feel support the Yogscast brand. There’s a strong trust relationship between the fans and the company as they will always tell viewers when something is sponsored and don’t editorialise the process; they don’t tailor the videos to the sponsor but treat the featured product as they would any other.

With the digital generation in a constant state of motion the Yogscast team are keeping an eye on the future. Viewers have moved on from traditional viewing platforms such as television with 51 percent of the population watching less than an hour of linear television a day. Who’s to say that the future of YouTube is a sound one? For Yogscast to be as successful as they have in social short form media they had to learn to understand the platform. YouTube has moved on from the viral videos that it started with; the entertainment platform no longer functions off of click bait but ‘watchtime’ – how long a video is watched for – it needs more sustainable content. Following this Yogscast has updated their business model to one that is both sustainable and manageable and they’re looking into different platforms and an off YouTube future.

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